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Legendary Creature — Skrull Shapeshifter Villain
Flying {2}{W}: Create a 0/4 colorless Wall creature token with defender. {3}{G}: Super-Skrull gets +4/+4 until end of turn. {4}{R}: Super-Skrull deals 4 damage to target creature. {5}{U}: Target player draws four cards.
“Five-color versatile flyer with toolbox abilities for every situation.”
Super-Skrull is a five-color toolbox commander that rewards you for casting spells in different colors. Each of its activated abilities costs mana in a different color, so you're incentivized to build a mana base that can produce all five colors reliably. The deck's core gameplan is to ramp early, stabilize with defensive Wall tokens if needed, then leverage Super-Skrull's flexibility to answer threats and close out games. You'll use the +4/+4 pump to push flying damage through, the removal to clear blockers, and the card draw to fuel your engine.
Wins come primarily through commander damage since Super-Skrull is a 4/5 flyer that can pump to lethal quickly. The Wall tokens are defensive utility—they buy time and fill the board. Since you're already running a five-color mana base, you have the flexibility to include powerful multicolored payoffs and tutors that other commanders can't easily access. Think of Super-Skrull as your excuse to play the best cards across all colors, tied together by a commander that's always useful.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip the expensive dual lands; use budget allies like Evolving Wilds, Terramorphic Expanse, and basic land ramp spells (Farseek, Nature's Lore) instead of fetches and original duals.
Inclusion = % of Super-Skrull decks running this card. +lift = percentage-point boost over the format average.
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