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Legendary Creature — Mutant Noble Hero
Flying Whenever Storm attacks, until end of turn, another target attacking creature gains flying and gets +X/+0, where X is Storm's power. Whenever a creature with flying attacks you, Storm deals damage equal to her power to that creature.
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Storm is a flying combat enhancer who turns your aerial assaults into a damage machine. Every time she attacks, she can buff another flying creature and add her power as extra damage—turning a single flyer into a devastating threat. The secondary ability punishes opponents for attacking you with flying creatures, turning their aerial threats into liabilities. Your gameplan revolves around building a squadron of flyers, equipping Storm with artifacts that pump her power, and using her evasion and damage output to close out games quickly. The deck wins through commander damage and combat damage from an army of flying creatures that she amplifies.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Replace expensive flying lords like Celestial Archetype with budget alternatives like Favorable Winds or Watcher of the Spheres; use common flyers like Favorable Winds, Counterspell-proof creatures, and lower-cost equipment like Bonesplitter instead of premium Mirrodin artifacts.
Inclusion = % of Storm, Queen of Wakanda decks running this card. +lift = percentage-point boost over the format average.
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