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Legendary Creature — Human Knight Mercenary
Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn. Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
“Evasive beatdown + graveyard recursion engine that punishes solo attacks.”
Squall is all about aggressive, evasive creatures hitting players one-on-one while grinding value from your graveyard. You'll be running a suite of small evasive creatures—think unblockable flyers, intimidate creatures, or anything with evasion—that attack alone to trigger double strike and turn sideways for commander damage. Every hit with Squall brings back a permanent from the bin, letting you recycle cheap removal, mana dorks, or utility creatures. The plan is to pressure opponents early, sneak damage through, and build a web of repeatable value that's hard to stop.
The deck thrives on creatures that are easy to cast and hard to block. You'll want plenty of one-drops and two-drops with evasion, plus cheap sacrifice outlets or blink effects to maximize Squall's graveyard recursion. Instant-speed removal and targeted discard keep opponents honest while you suit up a creature and go face. Once you've connected a few times, you'll have a full board of recycled threats and a steady stream of disruption—a slow, suffocating advantage that wins through commander damage or swarm pressure.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey tutors like Mystical Tutor; lean on cheap evasive creatures (Changeling Outcast, Ornithopter) and budget removal (Fatal Push, Condemn) instead.
Inclusion = % of Squall, SeeD Mercenary decks running this card. +lift = percentage-point boost over the format average.
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