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Legendary Creature — Mutant Ninja Rat
When Splinter enters, destroy up to one target tapped creature. When Splinter leaves the battlefield, you and another target player each draw a card.
“Flicker the Ninja Master to draw cards and control the board repeatedly.”
Splinter is a humble utility creature that rewards you for playing a fair, interactive game. His enter trigger removes a tapped blocker or defensive threat, while his leave trigger turns any evasion or removal into card draw for you and a friend. The deck wants to leverage white's strengths—board wipes, creature removal, and tactical combat—while making sure Splinter enters and leaves the battlefield multiple times throughout the game.
Build around repeatable flicker effects (Ephemerate, Soulherder, Eerie Interlude) to trigger Splinter's draw ability repeatedly while clearing problems off the board. Pair this with some defensive plays like wraths and combat tricks to control the early game, then grind out value until you can assemble a position where Splinter's repeated entries wear down opponents. Combine this with some modest card advantage engines and land ramp, and you'll have a mid-power deck that plays fair Magic while staying ahead on cards.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive flicker cards like Solitude; use Ephemerate, Ephemerate's cheaper cousins like Cloudshift and Soulherder, plus budget token generators like Intrepid Adversary and Bitterblossom.
Inclusion = % of Splinter, Aging Champion decks running this card. +lift = percentage-point boost over the format average.
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