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Legendary Creature — Demon Spirit
Flying, trample, haste, protection from black Spirit of the Night has first strike as long as it's attacking.
“Big ramp into a flying, trampling demon that attacks immediately with haste.”
Spirit of the Night is a hard-hitting demon that wants to come down and immediately threaten the table with evasion and aggressive keywords. The challenge is that it costs nine mana, so your deck needs efficient ramp to get this flying trampler out quickly enough to matter in the midgame. Once it's attacking, first strike and trample make it a combat powerhouse that's surprisingly hard to block profitably.
Your gameplan revolves around ramping into Spirit, then using its haste to attack the turn it lands—this means the deck should include mana acceleration like Dark Ritual, Cabal Coffers, and creatures that ramp. Protection from black is a peculiar bonus since most black removal targets it anyway, but it does dodge some tribal or color-specific tricks. You win by dealing commander damage and general combat pressure; think of this as a big-mana tempo deck that occasionally goes over the top with a 6/5 flyer.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip the expensive Cabal Coffers and Urza's Saga; use Crypt of Agadeem, Thespian's Stage, and basic swamp-based ramp like Cultivate (yes, in mono-black, via colorless ramp) and Bubbling Muck instead.
Inclusion = % of Spirit of the Night decks running this card. +lift = percentage-point boost over the format average.
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