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Legendary Creature — Dragon
Flying, indestructible, haste Whenever Smaug is dealt noncombat damage, create that many Treasure tokens.
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“Turn noncombat damage into Treasure tokens and win via ramp + flying threats.”
Smaug the Impenetrable is a greedy midrange commander that turns damage into mana. Your core gameplan is to get Smaug into play, then deliberately take noncombat damage—from your own effects, wheel spells, or opponents' damage—to generate Treasure tokens. Each point of noncombat damage becomes ramp, fueling bigger plays and faster casting. Since Smaug is indestructible and has haste, he pressures opponents immediately while you build your mana engine.
You'll want cards that redirect damage to yourself, like Dictate of the Twin Gods and cards that distribute damage symmetrically. Combine these with wheel effects (Dark Deal, Dark Deal effects) or self-damage outlets to generate massive Treasure payoffs. The real win comes from either bashing with Smaug's flying 8/7 body, or using your accumulated treasure to deploy game-ending threats—think cards like Toralf, God of Fury or Impact Tremors that turn your damage into value. The deck walks a tightrope: you're incentivizing your opponents to hit you, so life gain tech matters.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Replace pricey damage doublers like Dictate of the Twin Gods with cheaper symmetrical damage like Furnace of Wrath or Fever Shock staples; Treasures are already mana-positive.
Inclusion = % of Smaug the Impenetrable decks running this card. +lift = percentage-point boost over the format average.
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