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Legendary Artifact — Vehicle
Flying Whenever Skysovereign enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
“Flying 6/5 that damages creatures when it enters or attacks—crew it repeatedly for value.”
Skysovereign, Consul Flagship is a flying beatstick that punishes opponents every time it enters or attacks. Your gameplan revolves around crewing this powerful vehicle repeatedly—either by tapping creatures you control or by blinking/recurring it to trigger that 3 damage effect over and over. The deck wants cheap creatures with high power-to-mana ratios (think mana dorks, anthems, and token generators) so you can crew consistently while building a board presence. You're playing a tempo-midrange game where Skysovereign is your payoff: chip away at opponents' creatures and planeswalkers while swinging in for 6 flying damage each turn.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive mana bases; use basic lands and budget dual lands like Scry lands. Replace pricey ramp (Mana Crypt) with Signets and Talismans, and fill crew slots with common token makers like Bitterblossom and Lingering Souls.
Inclusion = % of Skysovereign, Consul Flagship decks running this card. +lift = percentage-point boost over the format average.
No public decks for Skysovereign, Consul Flagship yet.
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