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Legendary Creature — Goblin Wizard
When Skoa enters, it deals 4 damage to any target. Grandeur — Discard another card named Skoa, Embermage, Sacrifice two Mountains: Skoa deals 4 damage to any target.
“Red damage dealer with upside damage trigger on entry.”
Skoa, Embermage is a straightforward red damage dealer that rewards you for playing the deck's core strategy: casting spells and dealing direct damage. The grandeur ability is a bit of a red herring—you're not building around copying Skoa or running multiple copies. Instead, focus on Skoa as a reliable entry point that immediately threatens your opponents, then lean into red's strengths: efficient burn spells, card draw through impulse effects, and creatures that generate value when they deal damage.
Build this as a mid-power tempo or midrange deck that curves out efficiently and pressures opponents through combat and burn. The deck wins through a combination of commander damage, creature attacks, and direct damage spells. Include solid red staples like Lightning Bolt effects, creatures with haste, and mana ramp to ensure you're casting threats consistently. The grandeur clause is there if you somehow assemble duplicates, but don't force it—just make sure every spell in your deck is efficient and furthers your gameplan of dealing damage and controlling the board.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Replace pricey efficient creatures with budget red beaters like Goblin Guide and Zurgo Bellringer; use Volcanic Hammer instead of Unholy Heat.
Inclusion = % of Skoa, Embermage decks running this card. +lift = percentage-point boost over the format average.
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