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Legendary Creature — Treefolk
Reach Whenever Six attacks, mill three cards. You may put a land card from among them into your hand. During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
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“Mill and retrace your way to value, one attack at a time.”
Six is a graveyard-focused midrange commander that turns combat into card advantage. Every time Six attacks, you're milling three cards and tutoring lands into hand, which fuels both your mana base and your graveyard strategy. The real payoff is retrace—you can cast permanent spells directly from your graveyard by discarding lands, turning each attack into a mini-combo that fills your hand with options and empties your graveyard into the battlefield.
Build around this by packing your deck with high-impact permanent spells (especially creatures and artifacts) that you don't mind casting from the graveyard. Landfall effects amplify Six's land tutoring, while cards that generate extra lands or sacrifice outlets help you leverage retrace repeatedly. Your game plan is to slowly build a board presence through repeated attacks, recycling threats from your graveyard while ramping steadily. Six doesn't need to deal 21 damage quickly—you're grinding value until your board takes over.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive fetch lands early; basic lands and budget ramp like Cultivate and Kodama's Reach do the job, and Six tutors lands into hand anyway.
Inclusion = % of Six decks running this card. +lift = percentage-point boost over the format average.
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