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Legendary Creature — Leviathan Avatar
Flying Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that's a copy of that card. If the exiled card is a land card, repeat this process.
“Flying leviathan that turns your graveyard into an army of token copies.”
Sin, Spira's Punishment is a graveyard-fueled value engine that turns your discard pile into a token army. Every time Sin enters or swings, you're exiling random permanents from your graveyard and creating tapped copies of them. The key is building a graveyard full of powerful targets—creatures, artifacts, planeswalkers—so that when Sin triggers, you're generating explosive value. Land cards create a cascading effect, letting you chain multiple triggers in a single activation, which can quickly spiral into an overwhelming board.
Your game plan revolves around filling your graveyard early through self-mill, discard outlets, and natural play patterns, then using Sin as your payoff engine. You'll want to include plenty of redundant good targets and ramp spells to cast Sin on time. Once Sin is attacking, you're generating tokens of whatever hits the bin—ideally a mix of creatures for board presence, mana rocks for acceleration, and utility pieces. The deck leans tempo-midrange: ramp into Sin, attack into a growing army of copies, and dominate through sheer board presence and value.
Wins come primarily through combat damage as your token copies accumulate and overwhelm opponents. The flying evasion helps close games quickly, and if you hit a few high-value permanents off the exile effect, you'll have constructed a game-ending board state in just a few attacks.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Use budget self-mill like Stitcher's Supplier and Satyr Wayfinder instead of pricey tutors; swap Doubling Season for Parallel Lives or even Anointed Procession.
Inclusion = % of Sin, Spira's Punishment decks running this card. +lift = percentage-point boost over the format average.
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