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Legendary Creature — Angel
Flying, trample Humans you control get +1/+1. Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
“Angel that tutors Humans whenever you attack with varied power creatures.”
Sigarda, Champion of Light is all about building a go-wide Human army and rewarding you for having creatures with varied power levels. The coven mechanic—needing three creatures with different powers—sounds restrictive but pairs perfectly with token generators and lords that naturally create bodies at different sizes. Your game plan is to flood the board with Humans, pump them with Sigarda's anthem effect, then swing in to trigger her card draw engine that tutors more Humans directly into your hand.
The deck wants to lean into token generation and creature synergies that make the coven condition trivial. Populate, token doublers, and effects that create multiple token types help you hit different power levels naturally. Each attack with Sigarda becomes card advantage, letting you chain threats and rebuild after board wipes. You're not trying to combo off—you're playing a midrange value game where steady pressure and incremental card advantage grind opponents out.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey fetchlands—use basic ramp like Cultivate and Nature's Lore. Replace Doubling Season with Parallel Lives (much cheaper) for the same token-doubling effect.
Inclusion = % of Sigarda, Champion of Light decks running this card. +lift = percentage-point boost over the format average.
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