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Legendary Creature — Human Spirit Dragon
Flying, vigilance Flurry — Whenever you cast your second spell each turn, copy that spell if it targets a permanent or player, and you may choose new targets for the copy. If you don't copy a spell this way, draw a card.
“UR Tempo controls via doubled spells and Flurry triggers—copy your best effects.”
Shiko and Narset want you to cast multiple spells per turn and leverage their Flurry ability to generate value. The deck thrives on instant-speed interaction and cheap spells that either copy themselves or trigger card draw. Your second spell each turn creates a copy of a targeting spell or nets a card, letting you optimize your mana and tempo while building toward a critical mass of spells and effects.
The core gameplan is to play as a tempo-control deck that pressures opponents while duplicating your best spells. Early turns focus on removal, cantrips, and efficient threats; mid-game pivots to overwhelming opponents with copied draw spells, targeted removal chains, and Narset's flying/vigilance body. You'll often sequence cheap cantrips and removal to trigger Flurry multiple times across turns, snowballing card advantage and board presence into a dominant position or straight combat damage.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Replace pricey cantrips like Counterspell with cheaper interaction (Spell Pierce, Daze); use Narset's Reversal or Expansion // Explosion instead of high-end copy spells.
Inclusion = % of Shiko and Narset, Unified decks running this card. +lift = percentage-point boost over the format average.
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