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Legendary Creature — Gamma Berserker Hero
Trample (This creature can deal excess combat damage to the player she's attacking.) {2}{R}, Sacrifice a land: Draw a card and put a +1/+1 counter on She-Hulk.
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“Trample + draw engine: suit up, sacrifice lands, swing for lethal.”
She-Hulk is a straightforward Voltron commander with a built-in card-draw engine. Every time you sacrifice a land, she grows with a +1/+1 counter while refilling your hand—letting you keep the pressure on while staying resourced. The gameplan is simple: suit her up with equipment like Mjölnir or Vibranium Strike Gauntlets, swing for trample damage, and use your land-sacrifice outlet to draw into more threats and upgrades. You'll lean heavily on artifact mana ramp (Sol Ring, Mox effects, Hammer of Witchwood) so you can afford both activating She-Hulk's ability and casting impactful spells from your hand.
The deck wins through commander damage or combat damage once She-Hulk is equipped and buffed. You're not trying to go infinite or combo off—just turn sideways consistently while growing bigger each turn. Land sacrifice synergies like Crucible of Worlds or Wrenn and Six give you extra utility, while mono-red payoffs such as Experimental Frenzy and Outpost Siege ensure you're never flooded. Marvel cards like Avengers Tower support your Hero typing and provide flexible mana for all your spells.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip the pricey dual lands and Moxes; use basic Mountains, Contested Cliffs, and Forgotten Cave. Replace Crucible of Worlds with Wrenn and Six or just more cantrip-style draws.
Inclusion = % of She-Hulk, Jennifer Walters decks running this card. +lift = percentage-point boost over the format average.
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