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Legendary Creature — Human Knight Rogue
{1}: Permanents your opponents control lose hexproof, indestructible, protection, shroud, and ward until end of turn. Whenever a creature an opponent controls becomes the target of a spell or ability you control, put a bounty counter on that creature. Whenever a creature with a bounty counter on it dies, put two +1/+1 counters on Shay Cormac.
“Mark foes' creatures with bounties, strip their defenses, grow Shay into a voltron threat.”
Shay Cormac is a political assassin who turns your opponents' creatures against them by stripping their defenses and marking them for death. Your game plan revolves around constantly targeting enemy creatures with spells and abilities—even cheap cantrips or removal—to stack bounty counters, then watching those marked creatures die (whether through your own removal or combat damage). Each death feeds Shay, turning this fragile 1/1 into a growing threat that can eventually close out games through commander damage.
The deck wants to run a high density of creature-targeting spells: single-target removal, damage, tapping effects, and even card draw that cares about targeting. White and black offer excellent tools here—think Path to Exile, Swords to Plowshares, Doom Blade, and Go for the Throat alongside draw spells like Unmask or Read the Bones. Your flex ability to strip hexproof and protection opens up lines against otherwise "safe" commanders, making Shay a political wildcard. You're not trying to kill everyone; you're building Shay into a lethal commander while culling the table's best threats.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive removal like Thoughtseize or Anguished Unmaking—use Deadly Dispute, Portable Hole, and Fleshbag Marauder instead to hit bounty triggers while staying under $50 total.
Inclusion = % of Shay Cormac decks running this card. +lift = percentage-point boost over the format average.
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