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Legendary Creature — Human Soldier
Trample, haste Share Intelligence — Whenever Sergeant John Benton deals combat damage to a player, you and that player each draw that many cards.
“Trample haste draw engine that rewards you for hitting opponents.”
Sergeant John Benton is a sneaky card draw engine that punishes opponents for taking damage while giving them cards—a strange but powerful bargain. Your goal is to swing early and often with a 2/4 body that has trample and haste, triggering Share Intelligence to fuel your hand and theirs. The trick is that you're turning combat into a pseudo-draw engine; even if opponents benefit, you're usually ahead because you can deploy threats faster or hold up interaction. The deck wants to be aggressive without being all-in, protecting Benton and synergizing with extra draw to enable combo finishes or a go-wide token strategy that closes before opponents stabilize with their extra cards.
Build around cheap threats and token generators that abuse the card draw. Cards like Parallel Lives, Doubling Season, or Earthcraft let you multiply your resources while Benton ticks up damage. Populate spells, go-wide strategies, and token synergies turn card draw into board presence. You can also lean into Green/White ramp and +1/+1 counter synergies to push Benton into a Voltron role, making him a faster clock and bigger damage trigger. The deck thrives in mid-power pods where table politics and card advantage matter more than raw speed.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive dual lands; budget Green-White options like Evolving Wilds and basics work fine. Replace Doubling Season with Parallel Lives or Primal Vigor.
Inclusion = % of Sergeant John Benton decks running this card. +lift = percentage-point boost over the format average.
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