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Legendary Creature — Angel
You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost. Flying, lifelink Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
“Build a flying army, cheat out a 7/7 indestructible protector, win through evasion.”
Sephara is a flying-focused commander that rewards you for building a critical mass of airborne creatures. Her alternate casting cost lets you cheat her into play early if you've assembled four flying creatures, and once she's out, she turns your entire aerial army nearly indestructible. The deck wants to fill the sky with efficient fliers, leverage Sephara's protection to weather combat phases safely, and then swing in for commander damage or lethal with an evasive army that your opponents can't profitably block or remove. You're essentially building a tempo/aggro deck that pressures early and becomes nearly unbeatable if Sephara lands and starts protecting your fliers.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive fliers like Solitude or Stoneforge Mystic; budget substitutes like Watcher of the Spheres, Prismatic Strands, and token generators like Lingering Souls do the job without breaking the bank.
Inclusion = % of Sephara, Sky's Blade decks running this card. +lift = percentage-point boost over the format average.
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