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Legendary Artifact Creature — Human Wizard
At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with their hand revealed. You may play lands and cast spells from that player's hand this turn.
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“Lock down opponents and steal their spells each turn with triplet control.”
Sen Triplets is a control-combo commander that locks down one opponent per turn while letting you steal their resources. Each upkeep, you pick a target opponent who can't cast spells or activate abilities that turn—but you get to play their lands and cast their spells instead. This is pure tempo disruption mixed with card advantage. You're essentially taking an extra turn's worth of resources from them while they sit helpless.
Your gameplan revolves around keeping Sen Triplets alive and attacking with it to close out games. Since you're already disrupting your opponents' turns, you want fast removal and boardwipes to protect your triplets and control the table. The deck plays like a tempo-control hybrid: use counterspells and instant-speed interaction to keep threats off the board, while Sen Triplets does the real work of locking down opponents one at a time. Eventually you'll steal enough of their best cards or deal 21 commander damage to finish them.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey dual lands—use basics with Evolving Wilds and Myriad Landscape instead. Replace Force of Will with Spell Pierce or Counterspell.
Inclusion = % of Sen Triplets decks running this card. +lift = percentage-point boost over the format average.
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