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Legendary Creature — Human Mercenary
First strike Whenever you attack a player, goad target creature that player controls. Whenever a creature attacking one of your opponents becomes blocked by two or more creatures, that attacking creature gains deathtouch until end of turn.
“Goad-locked aggression with deathtouch tricks when blockers pile up.”
Seifer, Balamb Rival is all about forcing your opponents' creatures into awkward positions while you bash in for damage. The deck leans into the goad mechanic—making opponents attack with their best blockers—while leveraging the deathtouch payoff when creatures get chumped by multiple blockers. You're essentially turning their own defenses into liabilities, letting you swing through with oversized attackers that punch through for lethal damage or commander damage.
The core gameplan involves ramping into Seifer quickly, then flooding the board with efficient attackers (especially creatures with evasion or relevant keywords). Every combat step, you're goading their creatures into bad attacks while your threats slip through for damage. The deathtouch trigger rewards go-wide strategies and trades favorably in combat. You win by either turning your creatures sideways for commander damage or chipping away with your army while their board is too busy being goad-locked.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive tutors and planeswalkers; use efficient red/black creatures like Goblin Tokens, Young Pyromancer, and free-sac outlets like Viscera Seer or Ashnod's Altar instead.
Inclusion = % of Seifer, Balamb Rival decks running this card. +lift = percentage-point boost over the format average.
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