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Legendary Creature — Zombie Warrior
Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
“Unearth creatures repeatedly from your graveyard for hasty value and evasion.”
Sedris turns your graveyard into a second hand by giving every creature card there unearth. Your core gameplan is filling your graveyard with creatures—through looting, discarding, and self-mill—then repeatedly casting them for cheap via unearth. Each creature comes back with haste, so you can attack immediately, then exile it at end of turn. The beauty is you can do this every turn cycle, grinding out incremental damage while your opponents struggle to deal with a constantly rotating cast of threats.
You win primarily through combat damage, chipping away with hasty creatures you're essentially getting for free once they hit the bin. Sedris himself is a 5/5 haste threat that survives in the graveyard, so he's always an option. You'll also run cards that benefit from creatures entering the battlefield—like impact triggers (Zulaport Cutthroat effects) or blink mechanics—to squeeze extra value. The deck leans grindy and tempo-focused, where attrition and card advantage let you outlast midrange opponents while racing faster decks.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey tutors like Mystical Tutor; use efficient common looters like Faithless Looting and Catalog instead. Budget reanimation like Goryo's Vengeance and Undying Evil work just as well.
Inclusion = % of Sedris, the Traitor King decks running this card. +lift = percentage-point boost over the format average.
No public decks for Sedris, the Traitor King yet.
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