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Legendary Creature — Avatar Horror
Ward—Sacrifice a legendary artifact or legendary creature. Whenever an opponent casts a spell, amass Orcs 1. Whenever an Army you control deals combat damage to a player, the Ring tempts you. Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
“7/6 Orc amasser that grows when enemies cast spells and refills hand via Ring tempt triggers.”
Sauron is a grind engine that punishes your opponents for playing Magic. Every spell they cast pumps your growing Orc Army token while protecting Sauron behind a surprisingly tough ward cost. Your game plan is straightforward: sit back, amass Orcs, and swing in for damage. Once your Army connects, the Ring tempts you, letting you discard and refill your hand—a powerful card advantage engine that rewards an evasive threat.
The deck wants to be defensive early, using cheap interaction and board wipes to stem the tide while Sauron grows. You'll run cards that benefit from discarding or that trigger on hand-filling effects. Since ward requires sacrificing legendaries, you'll include disposable legendary artifacts and creatures (like Godsire tokens or mana rocks) to keep Sauron safe. Your win condition is straightforward commander damage: a 7/6 that grows each turn and draws cards is a clock that opponents can't ignore forever.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey card draw like Fabled Passage; use basic ramp like Cultivate and Kodama's Reach. Budget discard payoffs like Dark Deal and Syphilis Hex replace Winds of Change.
Inclusion = % of Sauron, the Dark Lord decks running this card. +lift = percentage-point boost over the format average.
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