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Legendary Creature — Human Warlock
Other tapped creatures you control have deathtouch. Other untapped creatures you control have hexproof. {1}, {T}: Untap another target creature or land you control.
“Hexproof shield + untap engine for evasive combat damage”
Saryth turns your creatures into a defensive fortress while rewarding you for tapping them. Untapped creatures get hexproof, making them nearly impossible to remove, while tapped ones gain deathtouch—so blocking becomes a lose-lose for opponents. The real engine is Saryth's tap ability: it untaps creatures and lands at instant speed, letting you reuse mana dorks, tap into utility creatures repeatedly, and generate value each turn cycle.
Your win condition is straightforward commander damage and combat pressure. Build around creatures that want to tap (like Bloom Tender, Priest of Titania, or Selvala, Heart of the Wilds) to ramp into bigger threats, then protect your team with Saryth's hexproof shield. Include creatures with strong tap abilities—Elvish Archdruid, Marwyn the Nurturer, Nyxbloom Ancient—so untapping them is pure card advantage. You're essentially playing a green 'goodstuff' midrange deck that happens to be nearly impossible to race or dismantle.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey mana dorks like Gaea's Cradle and Cradle of Vitality; use Cultivate, Three Visits, and Llanowar Elves instead. Cheaper utility creatures like Viridian Joiner and Wirewood Symbiote replace pricey finishers.
Inclusion = % of Saryth, the Viper's Fang decks running this card. +lift = percentage-point boost over the format average.
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