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Legendary Creature — Snake Shaman
Whenever a creature you control deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end.
“Combat-fueled green ramp that turns damage into explosive mana for lethal.”
Sakiko turns your combat damage into explosive mana acceleration. Every creature that hits a player generates green mana equal to the damage dealt, and that mana doesn't empty between phases—so you can threaten lethal one turn, then go off with a massive activation or spell dump the next. The core gameplan is straightforward: build a deck full of evasive, efficient creatures that slip through for damage, then convert that mana into card draw, extra turns, or a game-ending haymaker.
You want creatures with evasion—unblockable effects, flying, or hexproof—so you can reliably trigger Sakiko every combat step. Ramp payoffs like Shamanic Revelation or Primal Surge become devastating when you're sitting on several green mana. The deck occupies a fun middle ground: it's not pure aggro because you're happy to grind and build resources, but it's faster than a typical ramp deck because combat damage is doing double duty.
Win conditions cluster around either swinging in with an overwhelming board (especially with cards that double creatures or pump damage), or using accumulated mana to close the game with a single huge spell or ability activation. Sakiko rewards you for the natural tempo of attacking, making it feel like you're ahead of schedule every turn.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip the pricey green tutors and fetches—use basic ramp like Cultivate, Kodama's Reach, and mana dorks. Replace Shamanic Revelation with cheaper card draw like Return of the Wildspeaker or Skullwinder.
Inclusion = % of Sakiko, Mother of Summer decks running this card. +lift = percentage-point boost over the format average.
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