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Legendary Creature — Human Wizard
Eminence — At the beginning of your upkeep, Sahir deals 1 damage to you. This ability triggers only if Sahir is in the command zone or on the battlefield. Whenever a source you control deals exactly 1 damage to you and whenever a spell or ability you control causes you to lose exactly 1 life, put a +1/+1 counter on Sahir. If this is the second time this ability has resolved this turn, draw a card.
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“Self-damage wizard that pumps into a lethal flyer while drawing cards.”
Sahir is a clever self-damage engine that turns pain into power. Your gameplan revolves around triggering sources that deal exactly 1 damage to you or cause you to lose exactly 1 life—his eminence ability starts this clock immediately each turn. Every trigger pumps Sahir with a +1/+1 counter, and the second trigger per turn nets you a card draw, so you're building a growing threat while refueling your hand.
The deck stacks repeatable pings and life-loss effects to maximize triggers: cards like Bitterblossom, Zuran Orb, and Plague Rat turn incremental costs into counter stacks. Combine this with ways to sacrifice or abuse Sahir's growing body—evasion effects, double-strike enablers, or reanimation if he dies—and you're swinging for lethal commander damage before long. The beauty is that even "bad" effects (paying life, taking pings) become card advantage and a growing clock.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive utility lands and Demonic Tutor; lean on basic Swamps and tutors like Diabolic Tutor or Vicious Rumor effect combos to find your ping sources.
Inclusion = % of Sahir, Visitor in Darkness decks running this card. +lift = percentage-point boost over the format average.
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