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Legendary Creature — Dragon
Flying, ward {2} Other Dragons you control have ward {2}. At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying.
“Dragon lord that creates tokens whenever you overkill opponents' creatures.”
Rith, Liberated Primeval is a dragon lord that rewards you for overkilling your opponents' creatures and planeswalkers. The deck wants to swing hard with dragons and non-dragon fliers, intentionally dealing more damage than necessary to trigger Rith's token generation. This creates a snowball effect where each turn generates more dragons, turning a strong attack into an overwhelming board state. You're essentially converting excess damage into free 4/4 fliers, which multiplies your threat count quickly.
The core gameplan revolves around ramping into dragons and other flying threats while protecting them with Rith's ward ability. You'll want anthem effects and damage amplifiers to ensure your swings overkill, while also running board wipes and targeted removal to answer threats. The deck plays like midrange aggro: establish threats early, protect them, then pivot into a wide evasive board that's hard to race. Games often end with a flurry of dragon tokens overwhelming the table through flying damage.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey dragons like Morophon and Scourge of Dragonkind; use Glorybringer, Goldspan Dragon, and Rapacious Dragon instead. Cultivate and Kodama's Reach replace expensive mana fixing.
Inclusion = % of Rith, Liberated Primeval decks running this card. +lift = percentage-point boost over the format average.
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