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Legendary Creature — Phyrexian Knight
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) At the beginning of combat on your turn, the next time target creature would deal combat damage to one or more players this combat, prevent that damage. If damage is prevented this way, create that many 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block."
“Battle cry commander that transforms blocked damage into a toxic token army.”
Ria Ivor is a unique combat engine that punishes defensive plays while rewarding aggressive strategies. She uses battle cry to pump your attacking team while her signature ability converts blocked or prevented damage into a swarm of toxic tokens that can't block back—turning your opponents' defensive efforts into your win condition. The deck wants to attack every turn with multiple creatures, stack combat damage triggers, and leverage those Phyrexian Mites to apply pressure and poison counters simultaneously.
Build around token generation and creature synergies that benefit from a wide board. Cards that create tokens, double damage output, or benefit from going wide pair naturally with Ria's gameplan. You're essentially playing an aggressive midrange strategy that pivots between raw damage and poison—your opponents have to choose between blocking (and feeding your token engine) or taking damage. The deck thrives on incremental advantage and doesn't need a flashy combo; consistent combat pressure and token generation will grind out wins.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive mana rocks; use signets and talismans instead. Swap pricey token doublers like Doubling Season for budget alternatives like Parallel Lives or Mondrak, Glory Dominus.
Inclusion = % of Ria Ivor, Bane of Bladehold decks running this card. +lift = percentage-point boost over the format average.
No public decks for Ria Ivor, Bane of Bladehold yet.
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