Loading commander data
Legendary Creature — Mutant Ninja Turtle
Menace (This creature can't be blocked except by two or more creatures.) Whenever Raphael deals combat damage to a player for the first time each turn, untap all attacking creatures. After this combat phase, there is an additional combat phase.
We earn a small commission when you buy cards via TCGplayer links — at no extra cost to you.
“Untap and attack again every turn with Raphael's combat trigger.”
Raphael is your aggressive red commander that turns combat into a grinding machine. His menace makes him hard to block, and whenever he deals that first chunk of combat damage, you untap your whole team and get another swing. This creates a snowball effect where each combat phase feeds into the next, letting you attack multiple times per turn and wear opponents down fast.
The deck wants to surround Raphael with other efficient attackers—creatures with haste, evasion, or built-in value on damage. Doubling effects like Panharmonicon or extra combat cards (Savage Beating, Seize the Day) turn his trigger into a game-ending loop. You're playing a stompy, go-wide strategy that rewards going tall with Raphael while also pushing through smaller threats. The plan is to win before anyone stabilizes.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive dual lands—basic Mountains work fine. Swap pricey tutors like Tutors for Embercleave or Rogr of Duskfall for budget evasion like Aqueous Form or Goblin Traprunner.
Inclusion = % of Raphael, Tag Team Tough decks running this card. +lift = percentage-point boost over the format average.
No public decks for Raphael, Tag Team Tough yet.
Build a Deck →Be the first to publish one — Commander-tier members can share decks with the community.
Our deck builder picks the 99 other cards for you. Two minutes to a complete, balanced list.
Build a Deck with This Commander →Card data via Scryfall