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Legendary Creature — Devil Noble
Flying Other Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink. At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
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“Demonic army lord that creates Devil tokens off graveyard triggers for recursive damage.”
Raphael is a lord for your demonic army who turns graveyard interaction into explosive value. Your core gameplan is building a critical mass of Demons, Devils, Imps, and Tieflings, then using Raphael to pump them while generating free Devil tokens whenever creatures hit your graveyard. Those tokens come with built-in damage ping effects, so you're creating a persistent damage engine that scales with your interaction.
You'll want cards that fill your graveyard intentionally—think self-mill, discard outlets, and sacrifice effects—to trigger Raphael's token generation every single turn. As your Devil army grows, lifelink keeps you healthy while your pings whittle opponents down. The deck wins by swinging with an oversized flying lord followed by a massive squad of pinging tokens, or by grinding out damage across multiple turns while protecting your creatures.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey tutors like Demonic Tutor; use cheaper draw like Read the Bones and graveyard fills like Faithless Looting. Budget Demons like Dread Wanderer and Putrid Imp do heavy lifting.
Inclusion = % of Raphael, Fiendish Savior decks running this card. +lift = percentage-point boost over the format average.
No public decks for Raphael, Fiendish Savior yet.
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