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Legendary Creature — Mutant Ninja Turtle
Trample, haste Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
“Haste creatures engine that attacks and dumps more dudes from your deck”
Raph & Mikey, Troublemakers is a commander that turns combat into a library lottery—every attack digs for creatures and slams them onto the battlefield tapped and attacking. You're essentially getting free creatures while swinging with a 7/7 trampler, which means the deck wants to attack early and often. The core gameplan revolves around having a low creature density so you hit creatures faster, filling the rest of your deck with mana ramp, card draw, and combat tricks to protect your growing board.
Your deck wins by turning small advantages into overwhelming board presence. Each attack cascades into more attackers, and with haste on your commander, you're threatening lethal commander damage while your army grows exponentially. The strategy naturally leans aggressive—you want to untap with Raph & Mikey, swing again, and keep refueling creatures. Since you're tapping creatures as they enter attacking, you also benefit from effects that give creatures pseudo-vigilance or trigger on entering combat.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Lean on budget mana rocks like Cultivate, Kodama's Reach, and Explosive Vegetation instead of pricey dual lands; replace fetchlands with basics and budget dual lands like Gruul Guildgate.
Inclusion = % of Raph & Mikey, Troublemakers decks running this card. +lift = percentage-point boost over the format average.
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