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Legendary Creature — Mutant Ninja Turtle
Whenever Raph & Leo attack, if it's the first combat phase of the turn, untap one or two target attacking creatures. After this phase, there is an additional combat phase.
“Untap attackers and spam extra combats for repeatable damage triggers”
Raph & Leo is a combat-focused commander that turns your attack phase into a damage engine. Every time they swing in the first combat of the turn, you untap one or two of your attacking creatures and get an extra combat phase, letting you swing again. This creates a cascading chain of attacks where your creatures become pseudo-evasive and vigilant, wearing down opponents with repeated damage while also triggering any on-attack effects multiple times.
The deck wants to maximize value from repeated combat phases by playing creatures with strong attack triggers—things that deal damage when they hit, create tokens, draw cards, or generate mana. Cards like Impact Tremors, Panharmonicon, or creatures with good ETB effects pair perfectly. You're looking to turn a single combat round into a storm of damage and triggers that your opponents can't really stop. By the time you've looped your attacks two or three times, the game is effectively over.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey tutors and card draw—lean on cheap token generators like Young Pyromancer, Goblin Tokens, and modal spells. Swap expensive extra combat cards for Embercleave or Sword of Fire and Ice as your finishers.
Inclusion = % of Raph & Leo, Sibling Rivals decks running this card. +lift = percentage-point boost over the format average.
No public decks for Raph & Leo, Sibling Rivals yet.
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