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Legendary Creature — Dragon
Flying, firebending 2 When Ran and Shaw enter, if you cast them and there are three or more Dragon and/or Lesson cards in your graveyard, create a token that's a copy of Ran and Shaw, except it's not legendary. {3}{R}: Dragons you control get +2/+0 until end of turn.
“Dragon token factory that attacks hard when your graveyard fills up.”
Ran and Shaw is a flying Dragon that rewards you for filling your graveyard with Dragon and Lesson cards. The dream is casting it with three or more of those cards already in your bin to immediately create a token copy, effectively giving you two Dragons for one spell. From there, you're building a tempo-aggressive deck that attacks hard and early—use the activated ability to pump your Dragons for explosive damage turns. Your gameplan is straightforward: ramp into Dragons, fill your graveyard naturally through cycling Lessons and self-mill effects, then swing for the fences before your opponents stabilize.
The deck leans into Dragons as your primary threat suite, with Lessons sprinkled in as utility cards that enable the graveyard synergy while providing utility on their own. Cards like Ledger Shredder and Unholy Heat let you mill yourself while generating value. You're not playing a grindy game—you're racing to critical mass of flyers and then using Ran and Shaw's pump ability to finish games quickly. Token copies and duplicates become your way to go wide without needing lots of additional mana.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive Dragon staples like Utopia Sprawl; use basic ramp like Cultivate and Llanowar Elves instead, and lean into budget Dragons like Stonecoil Serpent and Goblin Traprunner.
Inclusion = % of Ran and Shaw decks running this card. +lift = percentage-point boost over the format average.
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