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Legendary Creature — Human Assassin
Deathtouch Other Assassins you control get +1/+1. Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.
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“Evasive Assassin lords that win when anyone dies after your attacks.”
Ramses is a deceptively powerful commander that turns your Assassins into a two-pronged threat: they deal combat damage with deathtouch (efficient removal on a stick), and they create a secret win condition whenever an opponent is eliminated by any source after being hit by your Assassins that turn. Your core gameplan is to build a compact Assassin tribal deck that generates evasive attackers and redundant threats. You'll want cheap Assassins with evasion or lords to pump your team, creating a steady pressure that forces opponents into bad blocks or leaves them vulnerable to other players' lethal damage — which then triggers your win condition.
The deck plays a tempo-focused midrange game: early Assassins establish the board, Ramses amplifies them and acts as a 4/4 eater of larger threats thanks to deathtouch, and you'll layer in control elements (bounce, removal, hand disruption) to keep opponents off-balance while you swing. Since the win condition triggers on *any* player's elimination in a turn where you attacked with Assassins, you benefit from multiplayer politics and table dynamics — you don't have to deal the final blow yourself. Cards like Bitterblossom and token generators turn Ramses's anthem into a recursive army, while evasive Assassins like Notorious Throng or Fallen Shinobi slip through defenses.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive lords like Coat of Arms; use budget alternatives like Adaptive Automaton or Tribal Forcemage, and fill slots with common Assassins like Earwig Squad or Hired Blade.
Inclusion = % of Ramses, Assassin Lord decks running this card. +lift = percentage-point boost over the format average.
No public decks for Ramses, Assassin Lord yet.
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