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Legendary Creature — Demon
Flying, trample At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents of their choice. If they don't, you draw two cards.
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“Force opponents to sacrifice or draw cards—grindy Rakdos control that wins through inevitability.”
Rakdos, Patron of Chaos is all about forcing tough choices on your opponents while drawing cards when they refuse. Your gameplan revolves around making life miserable for the table—every turn, opponents either sacrifice their best stuff or watch you dig deeper into your deck. This naturally pushes you toward a control-ish midrange shell where you're packing removal, discard, and creature threats to pressure the board while Rakdos does the heavy lifting on card advantage.
The deck wants to be resilient and grindy. You're not trying to win fast; you're winning by attrition. Pack efficient removal to keep the board clear, some sacrifice outlets to punish blockers, and creatures that survive trades or have impact when they enter. Since you're forcing opponents to make bad trades, lean into effects that benefit from opponents sacrificing or losing permanents. Your card draw from Rakdos means you can afford to run more interaction than usual. Eventually, the raw card advantage combined with a threatening flying 6/6 and accumulated board advantage will close the game out.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey tutors like Vampiric Tutor; lean on cheaper removal like Terminate, Dreadbore, and Unholy Heat instead. Reanimate tech can be budget-friendly too—Unearth effects beat pricey recursion.
Inclusion = % of Rakdos, Patron of Chaos decks running this card. +lift = percentage-point boost over the format average.
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