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Legendary Creature — Sphinx Demon
Flying, ward {1} Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
“Sphinx schemer that draws cards and pumps creatures every combat turn.”
Raffine is a sneaky tempo deck that turns combat into a card advantage engine. Every time you attack, you're triggering connive on a creature, which draws cards and pumps your team with +1/+1 counters from the discards. The goal is to build a growing army while staying ahead on resources—you're essentially drawing extra cards while making your threats bigger. Pair this with evasive creatures, some light control, and payoffs for discarding cards (like Murktide or Ledger Shredder) and you've got a deck that wins through grinding out value and then swinging in for commander damage or a token army. Raffine's low mana cost and ward ability make her a resilient threat that's hard to remove, letting you set up the connive engine early.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey dual lands and use Shards tapped lands like Arcane Sanctum; replace expensive card draw like Mystic Reflection with budget options like Merfolk Looter or Thought Winder.
Inclusion = % of Raffine, Scheming Seer decks running this card. +lift = percentage-point boost over the format average.
No public decks for Raffine, Scheming Seer yet.
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