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Legendary Creature — Hydra Avatar
Protection from everything If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
“Ramp into an unkillable 10/10 and swing for the win.”
Progenitus is a 10/10 that literally cannot be touched — it has protection from everything, making it impossible to block, target, or harm in almost any way. Your job is to get it into play and attack for 10 damage repeatedly until the table falls. Since it costs 10 mana and shuffles back into your library if it dies, you're building a ramp-heavy deck that can consistently cast this Hydra and protect it with cards that grant hexproof or shroud (redundant but comforting) and card draw so you can find it again.
The deck focuses on fast mana acceleration — both ramp spells and mana rocks — to hit Progenitus as quickly as turn 4–5 depending on your draws. Once it's out, you're just swinging for 10 every turn. You'll rarely lose combat math since almost nothing can block or damage your commander. Include card advantage engines and tutors to find Progenitus consistently, and lean into cards that generate mana quickly so you can re-cast it if needed. A few protection spells (like Veil of Summer or other effects that can't be interacted with) help ensure your hydra connects.
This is a straightforward "ramp into big threat" plan with minimal complexity. You're not comboing; you're just ramping, casting the best creature ever printed, and turning sideways. Games end quickly once Progenitus hits the board.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip the moxes and use cheaper ramp like Kodama's Reach, Cultivate, and Llanowar Elves; swap Tutors for basic green card draw like Harmonize.
Inclusion = % of Progenitus decks running this card. +lift = percentage-point boost over the format average.
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