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Legendary Creature — Gamma Scientist Hero
Trample Whenever Professor Hulk deals combat damage to a player, draw that many cards.
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“Trampling genius draws cards for combat damage; suit him up and swing for the win.”
Professor Hulk is a straightforward card-draw engine on a 6/6 trampler. Every time he deals combat damage, you draw cards equal to the damage dealt—so a swing for 6 unblocked is a fresh hand. The core gameplan is to make Professor Hulk as hard to block as possible, boost his power, and turn that damage output into consistent card advantage. You'll lean on equipment to pump him, protective enchantments to keep him swinging, and card-draw payoffs that multiply your advantage.
The deck wins through combat damage, leveraging the card advantage to find more threats, removal, or the game-ending hits. Your secondary angle is using the extra cards to fuel spellslinger plays or tutor threats like Cosmic Cube to cheat out big plays. With equipment and damage-doubling effects, you can turn a single attack into a massive card draw, then deploy the freshly drawn cards next turn to close out the game quickly.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip the pricey moxen; use dual lands like Gleaming Bastion and Surveillance Room instead. Replace expensive tutors with budget draw like Divination or Siege Rhino.
Inclusion = % of Professor Hulk decks running this card. +lift = percentage-point boost over the format average.
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