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Legendary Creature — Halfling Soldier
Vigilance, ward {1} {T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)
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“Tap to grant creatures protection; grind value with evasion.”
Pippin is a defensive utility engine that turns your creatures into evasive threats by granting temporary protection from entire card types. Your core gameplan is to build a modest board of creatures, then use Pippin's tap ability to make key threats untargetable, unblockable, or immune to specific removal while they attack or defend. This works especially well with creatures that have enter-the-battlefield effects or benefit from repeated activation, letting you protect your investment while chipping in damage or weathering threats.
The deck wants to play creatures that either have strong tap-abilities themselves, generate value when they attack, or synergize with protection mechanics. You're not racing—you're grinding value while staying resilient. Win conditions lean toward steady combat damage and commander damage, supported by board presence that's hard to remove because Pippin keeps your best threats untouchable each turn.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive creatures like Snapcaster Mage or fetchlands; use signposts like Soulherder and cheaper evasion creatures like Invisible Stalker or Favorable Winds token-makers instead.
Inclusion = % of Pippin, Guard of the Citadel decks running this card. +lift = percentage-point boost over the format average.
No public decks for Pippin, Guard of the Citadel yet.
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