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Legendary Creature — Avatar Minion
When Phage enters, if you didn't cast it from your hand, you lose the game. Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. Whenever Phage deals combat damage to a player, that player loses the game.
“One-hit kill with a risky avatar—cheat Phage into play, protect her, and swing for the win.”
Phage the Untouchable is a glass cannon commander with a brutal payoff: if she connects in combat with a player, they lose immediately. The challenge is getting her into play safely (she has to be cast from hand or you lose) and then protecting her long enough to swing. Your deck wants to be a tempo-focused midrange strategy that ramps into Phage, then uses counterspells, creature removal, and hand disruption to clear a path for her lethal hit. You're not trying to win through grinding—you're all-in on Phage damage.
The core gameplan is to accelerate mana early with dark rituals and mana rocks, hit your land drops, and resolve Phage without her being countered. Once she's on the battlefield, you use black's removal suite to clear blockers and protective spells to keep her alive. Cards that grant evasion (like menace or unblockable effects) are premium. Alternatively, you can use flicker/blink effects to dodge her enter trigger and cheat her into play without the loss clause, though that's more combo-adjacent.
Winning with Phage is straightforward: one successful hit to a player ends the game. Your deck's job is controlling the board well enough that a 4/4 body can get through, or finding sneaky ways to make that damage inevitable.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive tutors like Demonic Tutor; use cheaper cantrips and removal instead. Cabal Ritual and Dark Ritual are budget-friendly accelerants compared to Mox alternatives.
Inclusion = % of Phage the Untouchable decks running this card. +lift = percentage-point boost over the format average.
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