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Legendary Creature — Nightmare Beast
Mutate {1}{B}{G}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Trample Whenever this creature deals combat damage to a player, return target creature card with mutate from your graveyard to your hand.
“Mutate value engine that recycles threats and grows bigger every swing.”
Otrimi is your gateway to the mutate mechanic—a unique, synergistic way to stack creatures and abilities. The core gameplan is to cast Otrimi early as a mutate spell on a cheap creature, stacking up multiple mutate creatures to build a massive, versatile threat. Each time Otrimi deals combat damage, you recycle a mutate creature from your graveyard back to your hand, letting you replay it and mutate again next turn. This creates a grinding, value-heavy engine where your graveyard becomes a resource and your creature keeps growing.
The deck thrives on cheap creatures to mutate onto—think Llanowar Elves or Merfolk Mistbinder—and other mutate creatures that layer on evasion, card draw, or utility abilities. You want repeatable combat triggers to fuel Otrimi's recursion, so cards like Curiosity effects and anthem lords help close games. The mutate pile becomes harder to block and harder to kill, while you're constantly tutoring threats back from the bin.
You win through combat damage with an oversized, unkillable commander that recycles itself. The deck is grindy and fun for casual play, avoiding combo-heavy lines in favor of steady, inevitable pressure.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive mutate cards like Umori or Uro; instead use bulk mutates like Pouncing Shoreshark and Drover of the Mighty. Swap fetches for basic-heavy ramp like Cultivate.
Inclusion = % of Otrimi, the Ever-Playful decks running this card. +lift = percentage-point boost over the format average.
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