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Legendary Creature — Demon
Trample Whenever another creature dies, put a +1/+1 counter on Orca. When Orca dies, it deals damage equal to its power divided as you choose among any number of targets.
“Sacrifice outlet that turns creature deaths into an explosive finisher.”
Orca, Siege Demon is a recursion-friendly finisher that turns your creatures' deaths into a growing threat. Your gameplan is to fuel sacrifice outlets and creature removal while Orca accumulates power, then cash it in for a massive damage payoff when it inevitably dies. The deck wants a steady stream of expendable creatures—tokens, aristocrat fodder, or cheap creatures you're happy to sacrifice—so Orca grows faster and your death triggers fuel other synergies like drain effects or card draw.
The real power comes from the death trigger on Orca itself: once it's big enough, you can sacrifice it to something like Viscera Seer or let an opponent remove it, then redirect all that accumulated damage to finish the table. This turns Orca into a repeatable, haste-free Blightning that scales with your board activity. You're not trying to attack endlessly—you're building a snowball that explodes once, so protection and reanimation aren't the priority; instead, focus on sacrifice outlets, token makers, and ways to recur or re-trigger Orca's death effect.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey token doublers like Doubling Season; use Awakening Zone and Bitterblossom instead, and replace tutors with budget black removal like Viscera Seer and Village Rites for sacrifice triggers.
Inclusion = % of Orca, Siege Demon decks running this card. +lift = percentage-point boost over the format average.
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