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Legendary Creature — Human Knight
Haste Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn.
“Attack with legendaries, sacrifice them for infinite combats and lethal.”
Éomer wants you to attack with a squadron of legendary creatures, then sacrifice or lose them in combat to trigger extra combat phases. Each time your legendaries die while attacking, you untap your team and get another swing—turning a single combat into a damage avalanche. The deck leans into going wide with legendary tokens and creatures, then using that death trigger to multiply your combat opportunities.
You'll fill the deck with token generators and small legendary creatures that can attack profitably. Cards that create multiple legendary tokens (like Talion, the Kindly Lord or Abdel Adrian, Gorion's Ward) or tutors that find legendaries quickly become your stars. The goal is simple: attack repeatedly until opponents are dead. Evasion, anthem effects, and haste enablers make sure your attacks actually matter.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey legendary tutors like Imperial Recruiter; use common token doublers like Doubling Season (or Primal Vigor if Doubling is out of budget) and lean on red's natural card draw like Outpost Siege instead.
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