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Legendary Creature — Tyranid
Trample Other creatures you control have trample. When Old One Eye enters, create a 5/5 green Tyranid creature token. Fast Healing — At the beginning of your first main phase, you may discard two cards. If you do, return this card from your graveyard to your hand.
“Tyranid stomper lord that tramples over blockers and recurs from the yard.”
Old One Eye is a stompy commander that wants to turn your board into an unstoppable army of trampling threats. You're playing big green creatures and tokens that all benefit from the trample lord effect, making even your smallest dudes capable of getting damage through. The deck wins by going wide with tokens (especially that enter effect) and tall with other creatures, all punching through blockers thanks to Old One Eye's global trample ability.
The real appeal is the Fast Healing mechanic—it's a built-in recursion engine that lets you discard chaff and bring the commander back for another round of value. This means you can afford to be greedy with your discard outlets and reanimation effects. You're not trying to combo off or go infinite; you're just creating a wall of 5/5s and overrun effects that can't be stopped by chump blockers.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Replace expensive ramp like Cradle with Cultivate and Kodama's Reach; use Scute Swarm and Bitterblossom instead of pricey token generators.
Inclusion = % of Old One Eye decks running this card. +lift = percentage-point boost over the format average.
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