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Legendary Creature — Horror
When Nihiloor enters, for each opponent, tap up to one untapped creature you control. When you do, gain control of target creature that player controls with power less than or equal to the tapped creature's power for as long as you control Nihiloor. Whenever you attack with a creature an opponent owns, you gain 2 life and that player loses 2 life.
“Steal creatures with enter trigger, drain opponents when attacking with them.”
Nihiloor is all about theft and control—you're temporarily borrowing your opponents' creatures to turn them against their owners. When Nihiloor enters, you tap your own creatures to steal theirs based on power, and every time you swing with a stolen creature, you're draining your opponent while gaining life. The deck wants to generate lots of tap-able bodies (tokens, utility creatures) so you can steal consistently and set up a value engine where attacking is always profitable.
Your core gameplan is to build a wide board of small-to-medium creatures that can tap for value. Cards that create tokens, creatures with built-in tap abilities, or things that untap themselves all shine here. You're not trying to kill with commander damage—you're winning through a combination of life drain from attacking with stolen creatures and grinding out value over several turns. It's a slower, controlling approach that turns the table's own threats into your win condition.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey tap-outlets like Derevi; use cheaper token makers like Bitterblossom, Forbidden Friendship, and Myriad Landscape ramp instead.
Inclusion = % of Nihiloor decks running this card. +lift = percentage-point boost over the format average.
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