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Legendary Creature — Spirit Dragon
Flying If a creature you control that entered this turn would deal damage, it deals twice that much damage instead.
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“Haste creatures & ETB effects doubled into aggro wins”
Neriv, Heart of the Storm is all about turning your creatures into damage-doubling machines. The key is playing creatures that entered the battlefield that same turn and attacking with them—Neriv makes sure their damage output goes straight through the roof. You're essentially playing a tempo-aggressive deck that curves out creatures, swings in for huge chunks, and uses Neriv's effect to close games faster than opponents expect.
The deck thrives on creatures with high impact when they enter or attack: haste creatures, flyers, creatures with damage abilities, or token generators that hit immediately. Think of it like a modified aggressive midrange strategy where you're leveraging Neriv as a lord that specifically rewards playing the spell-slinger creatures you'd be running anyway. Cards that create multiple bodies on entry (like Bitterblossom or Impact Tremors effects) multiply Neriv's power significantly. You win by flooding the board with enter-the-battlefield creatures, doubling their damage output, and swinging for lethal—either through commander damage or raw creature attacks.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Use budget haste creatures like Zurgo Bellstriker and Monastery Swiftspear; replace expensive cards like Cavern of Souls with basic dual lands or Guildgates.
Inclusion = % of Neriv, Heart of the Storm decks running this card. +lift = percentage-point boost over the format average.
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