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Legendary Creature — Zombie Wizard
At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar deals 1 damage to that player.
“Force everyone to draw cards, then punish them for it.”
Nekusar turns card draw into a weapon. Your opponents draw extra cards every turn, which sounds generous—until those extra cards trigger Nekusar's second ability, pinging them for damage. You're basically forcing the table to hurt itself while you sit back and watch the life totals drop. The deck plays symmetrical draw effects (wheel spells, group draw) and other cards that punish drawing, turning a normally positive action into a slow burn.
Your win condition is attrition: chip away at everyone's life total simultaneously until they're in range for a final blow. You can also lean into cards that benefit *you* from the extra draws while hurting opponents—think spells that trigger on draw or cards that redirect Nekusar's damage. Since Nekusar himself is relatively fragile, protect him with counterspells or evasion, and load up on wheels and steady draw effects to keep the pressure mounting.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Replace pricey wheels like Windfall with budget alternatives like Dark Deal and Winds of Change; use cantrips like Ponder instead of Mystic Tutor.
Inclusion = % of Nekusar, the Mindrazer decks running this card. +lift = percentage-point boost over the format average.
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