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Legendary Creature — Rat Ninja Wizard
Menace Whenever Nashi deals combat damage to a player, you mill that many cards. You may put any number of legendary and/or enchantment cards from among them into your hand. If you put no cards into your hand this way, put a +1/+1 counter on Nashi.
“Evasive ninja milling legends & enchantments into your hand for free value.”
Nashi is a sneaky creature that rewards you for dealing combat damage by milling cards and letting you pick up legendary or enchantment cards for free. The core gameplan is turning Nashi into an evasive threat with menace, swinging in consistently, and building card advantage through selective milling. You're essentially mining your deck for value every time you connect, and if you whiff on hitting a legend or enchantment, Nashi gets bigger—either way, you're winning. The deck naturally wants to be tempo-focused: low mana curve, evasion, disruption, and enough legends and enchantments to make milling feel like tutoring.
Your win condition is typically commander damage or a growing Nashi backed by flying/unblockable effects, though you can pivot into aristocrat lines if you include sacrifice outlets. The milling synergy opens up graveyard strategies too—cards like Stitcher's Supplier and Satyr Wayfinder fuel the mill while generating value. Think of Nashi as a small ninja that gets better the more of your deck is full of powerful singletons, so building around legends and enchantments isn't a constraint—it's the theme. Pack cheap interaction, evasion mechanics, and redundant legends to keep the engine spinning.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive dual lands and use budget alternatives like Fetid Pools and Evolving Wilds. Replace pricey legends with cheaper ones like Invisible Stalker and Dress Down.
Inclusion = % of Nashi, Searcher in the Dark decks running this card. +lift = percentage-point boost over the format average.
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