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Legendary Creature — Mutant Merfolk Villain
Flying Each other Merfolk you control with a +1/+1 counter on it has flying. At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
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“Merfolk flyers that connive for value and evasive damage.”
Namor is a connive-focused Merfolk lord who turns your creatures into flying threats while generating card advantage. Your game plan revolves around assembling a small Merfolk army, giving them +1/+1 counters through connive triggers, and watching them sail overhead for evasive damage. Each combat phase, you tap a creature to connive—draw a card, discard strategically, and plaster counters on your best flyers. The synergy is tight: connive fills your graveyard with discard fodder while pumping your team, and Namor's lord ability ensures your countered creatures slip past blockers. You win by swinging with an increasingly buff flying squad, ideally turning early Merfolk into 6/6 or 7/7 flyers by mid-game.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey blue staples like Force of Will; use cheaper cantrips like Ponder and Preordain. Swap Counterspell for Spell Pierce or Cancel. Budget Merfolk like Cursecatcher and Tide Shaper replace premium lords.
Inclusion = % of Namor, Scourge of the Seas decks running this card. +lift = percentage-point boost over the format average.
No public decks for Namor, Scourge of the Seas yet.
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