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Legendary Creature — Dragon Knight
Vigilance Whenever Nadaar enters or attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Other creatures you control get +1/+1 as long as you've completed a dungeon.
“Venture dungeons and pump your team with a wandering dragon paladin.”
Nadaar is a versatile white creature that rewards you for venturing into dungeons while pumping your team. The gameplan is straightforward: play Nadaar early, trigger venture whenever possible to advance through dungeons (especially Dungeon of the Mad Mage, which has the most rooms), and complete dungeons to give all your other creatures +1/+1. This turns Nadaar into a lord that scales with dungeon progression. You'll want a steady stream of creatures to attack with and ways to trigger venture reliably—either through ETB effects, additional attackers, or cards that create tokens.
Your win condition is typically combat damage with a pumped team, especially once you've completed a dungeon and locked in that lord effect. The deck plays midrange-style, using creature tokens and utility creatures to enable venture triggers while building a growing board. Include cards that duplicate venture triggers or reward dungeon completion directly, and you'll have a cohesive strategy that's both fun and competitive at casual tables.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey utility creatures; use token makers like Bitterblossom or Lingering Souls instead, and lean on basic white staples like Intrepid Adversary.
Inclusion = % of Nadaar, Selfless Paladin decks running this card. +lift = percentage-point boost over the format average.
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