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Legendary Creature — Human Villain
When Mysterio enters, create a 3/3 blue Illusion Villain creature token for each nontoken Villain you control. Exile those tokens when Mysterio leaves the battlefield.
“Villain tokens flood the board when Mysterio arrives.”
Mysterio is a token generator that rewards you for already having Villains on the battlefield. Your game plan is to build a Villain-focused deck that creates a critical mass of nontoken Villains, then cast Mysterio to suddenly flood the board with 3/3 Illusion tokens. This gives you both an immediate board presence and sets up for a swing in the next turn or two.
The deck leans midrange, ramping into early Villains and removal spells to protect your creatures while you build up your Villain count. Once you've assembled 4–6 nontoken Villains, Mysterio becomes a one-card board swing that's hard to recover from. Your win condition is simply turning creatures sideways for combat damage, backed up by Villain-specific effects like card draw, evasion, or disruption depending on your other Villain creatures.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Villain creatures are a newer mechanic, so prioritize affordable blue Villains like Stowaway, then fill slots with efficient blue creatures; swap pricey rare lands for basics and budget dual lands.
Inclusion = % of Mysterio, Master of Illusion decks running this card. +lift = percentage-point boost over the format average.
No public decks for Mysterio, Master of Illusion yet.
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