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Legendary Creature — Spirit
Myojin of Roaring Blades enters with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets.
“Big red spirit that deals 7 damage while sitting behind indestructible.”
Myojin of Roaring Blades is a big red finisher that comes down with built-in protection and a powerful repeatable damage ability. Your deck wants to ramp hard into this 8-mana beater, then use its activated ability to burn out opponents or clear blockers. Once it hits the table with that indestructible counter, it's nearly impossible to remove and threatens to deal 7 damage to three different targets—enough to close out games quickly.
The gameplan revolves around ramping efficiently with mana dorks and rocks so you can cast Myojin early and protect it long enough to activate its ability multiple times. You'll want plenty of damage outlets and ways to generate additional value from your big red threats. The deck wins by direct damage, either from Myojin's activation itself or by swinging with a 7/4 flyer while your opponents can't stop it.
This is straightforward red aggression with a splash of ramp—cast big spells, deal damage, win. Think of it as "turn threats sideways and burn people" with a resilient commander that punishes removal attempts.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive rocks like Mox Diamond; use Cultivate, Kodama's Reach, and Felwar Stone instead of pricey mana bases.
Inclusion = % of Myojin of Roaring Blades decks running this card. +lift = percentage-point boost over the format average.
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