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Legendary Creature — Human Dinosaur Hero
Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample. Whenever an artifact you control enters, draw a card. This ability triggers only once each turn.
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“Draw cards, pump dinosaur, win with artifacts and trampling pressure.”
Moon Girl and Devil Dinosaur rewards you for drawing cards and playing artifacts, turning a humble 2/2 into a 6/6 trampler every turn. Your gameplan is to pack the deck with card draw sources and artifact synergies that trigger both abilities. Early on, you ramp with mana dorks and artifact mana, then shift into consistent draw engines like Tireless Tracker, Welcoming Vampire, or any artifact that replaces itself. Once you're drawing multiple cards a turn, Moon Girl becomes a repeatable threat that applies serious pressure while your growing board of tokens and utility artifacts compounds your advantage.
The deck wins through combat damage, turning Moon Girl into an oversized threat while your artifacts generate value and tokens on the side. You'll pack creatures that benefit from both artifacts and card draw—think Emry, Mulldrifter, and Hullbreaker Horror. Green gives you ramp and land-based draw (Tatyova, Benthic Druid), while blue provides cantrips and artifact-synergy payoffs. The goal is a fluid midrange strategy where you're always slightly ahead on cards and board presence, closing games with Moon Girl's inevitable 6/6 turns backed by a swarm of tokens or a larger threat.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive artifact tutors like Transmute Artifact; use Reshape, Goblin Engineer, and basic cantrips like Divination and Preordain instead of Arcanist or Dark Confidant.
Inclusion = % of Moon Girl and Devil Dinosaur decks running this card. +lift = percentage-point boost over the format average.
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